WebApr 3, 2024 · #2 To move it upward and foward, you can just offset the look vector by another vector. local part = workspace.Part local raycast = workspace:RayCast(part.Position, part.CFrame.LookVector + Vector3.new(0, 5, 0)) The direction of ray cast needs to be relative to the origin, so make sure you get that right. … WebCall the Raycast function of workspace, passing the Origin property of screenToWorldRay as the first argument and directionVector as the second. Assign this to a variable named raycastResult. local function getWorldMousePosition() local mouseLocation = UserInputService:GetMouseLocation () -- Create a ray from the 2D mouseLocation
How do I make bullet drop using RayCasting? : r/roblox - Reddit
WebThe RaycastFilterType enum has 2 items. Referenced by The RaycastFilterType enum is not referenced by any members in the API. External links RaycastFilterType in the Roblox … WebAug 16, 2024 · Here's the code I'm using: local function Step (overrideDistance) -- Cast ray: local descendants = workspace:GetDescendants () for _, descendant in pairs … ontimer hou 教程
Basic Raycasting in 13 Minutes: Roblox Studio Scripting
WebJan 21, 2024 · Solution 1: Manually filtering raycast candidates and results It doesn't look like there is any built in field to achieve what you want but you should be able to implement a similar behavior by manually filtering the list of objects to raycast against. Here's an idea for how you might do that: WebAug 16, 2024 · Here's the code I'm using: local function Step (overrideDistance) -- Cast ray: local descendants = workspace:GetDescendants () for _, descendant in pairs (descendants) do -- Code that finds blocks that are non-collidalbe if descendant:IsA ("BasePart") then if descendant.CanCollide == false then return end end end local blackList = {script ... WebAn array of objects whose descendants are used in filtering raycasting candidates. FilterType RaycastFilterType Determines how the FilterDescendantsInstances array is … ios scholae