WebJan 18, 2013 · Repeating missile shot, delayed. Mindlezs 2013/1/18 # I want to the missile to be added to the world every 2000 milliseconds. I wrote this to do it: if (Greenfoot.isKeyDown ("space")) { if (shoot) { world.addObject (missile,getX ()+25,getY ()); delay = timer+1000; shoot = false; } } if (delay <= timer) { shoot = true; } WebMay 7, 2024 · Delay in shoot (Unity and C#) I am making shooting in Unity, what I want is to make a little delay, for example: to be able to shoot in every 0.5 seconds. Check the script, …
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WebDec 23, 2024 · Shooting with DELAY: 5 Basic tips to GREEN SHOTS Be a member of the channel, check video for more details: … WebApr 15, 2024 · And the delay was eventually confirmed at 2.30pm - with it pushed back by a quarter of an hour to allow the Cherries to get ready. A brief Premier League statement … tofte norway
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WebSet “Repeat Delay” to short. Set “Repeat Rate” to fast. Theoretically, you can get also much more if you disable all of the unnecessary programs which are running in the background. Furthermore, overlays can be detrimental to in-game performance! Disable all overlays like Discord, Steam, Nvidia, FPS counters, etc. WebNov 26, 2024 · I have these lines of code in an update function in a C# Unity script: variable1 = VALUE; [I want to add a delay here] variable 2 = VALUE; I have tried Thread.Sleep (milliseconds) and Waitforseconds (). But I have had no luck in making them work. It would be greatly appreciated if anyone could show me a solution to this problem. WebJun 30, 2024 · It is really a frustrating problem for shooting game players, as the character might be shot to death quickly when the lag and stuttering issues comes up with the game. The game lag and stuttering issues might be caused … people in yellowstone